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Using GMF and M2M for Model-driven-development
In this second tutorial, we will continue building a graphical editor using GMF for our example. We will look at the different GMF-models and explain how GMF is used: the GMF graph model for defining the graphical notation, the GMF tool model to define the palette and the GMF map model to bind the domain meta model to the graphical and tooling models. The GMF part will be finished with the integration of our previously defined constraints with the generated editor. Now you will be able to see constraint violation in your models immediately in the editor. Additionally we will have a look at model transformation languages. You will see how you can benefit from transformation languages as opposed to writing transformations in Java. We will show you how to enhance an existing model or how to transform your model to another model.
[tutorial]
17.03.2008
Abstract...
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Using GMF and M2M for Model-driven-development
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together with
Bernd Kolb
,
Radomil Dvorak
,
Tatiana Fesenko
Conference:
EclipseCon 2008
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